
My only real issue with Onmyoji Arena is the very wide skill gap between veteran and new players in early levels. There are also fully customizable Onmyodo pages, which grant small stat boosts that you can tailor to your preferred roles. Cleanse is great if you’re facing a team with lots of crowd control). As a jungler main, I’ve only really used Subdue, which deals true damage to monsters, and Flash, a short range blink, but I’m sure some of these synergize well with certain heroes (e.g. In each match, players can choose two out of 10 different spells. For the uninitiated, the gist of it is that there are three lanes with three turrets each, and the goal is to destroy the main building in your opponent’s base (in this game, they’re called inhibitors). There’s really not much to say about the basic mechanics of the game since it’s essentially the same as literally any other mainstream MOBA, and if you’re reading this, you’re most likely familiar with how they work anyway. The epic monsters, on the other hand, also grant highly impactful and permanent team-wide buffs, and they also spawn minions that deal tons of damage to the enemy’s turrets. Each buff monster grants different effects to its killer depending on its element, with some enhancing one’s attacks to reduce their target’s defenses or their healing capabilities.

I know I haven’t delved too deep into the game yet, but the general consensus is that all of the heroes in this game are relatively balanced and are viable in all levels of play.Īs someone who usually mains as a jungler in MOBAs, I’m actually quite impressed by the amount of depth and variety offered by Onmyoji Arena‘s jungle. What sets Onmyoji Arena apart from its competitors, such as Mobile Legends and MARVEL Super War, is the apparent lack of a power creep. This is where I started to fall in love with the game. Similar to Mobile Legends, there are a whole bunch of events and gacha elements that I can’t be bothered to learn, but at the end of the day, none of these really affect the gameplay itself, so I just ignored all of it and started playing PVP. I’m not gonna lie, my first impressions were a bit negative due to the UI looking very cluttered. Playing through the tutorial also grants coins, which can be used to purchase a few starting heroes or give you enough to almost buy one of the more expensive options.

First of all, as with any other MOBA on mobile platforms, the game tends to be very generous towards new players, granting monetary rewards and free shikigamis (for the sake of simplicity, I’ll refer to them as heroes) for the first week of playing.
